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56 packages found
Reactive Web app server focusing on MPAs with a simple server route & browser build api...uses Bunjs, Elysia, ESBuild, rmemo, & ctx-core
The moduleNameMapper functionality of jest for bun
Goes into package.json and update the name to match the Github repository. Also updates author, description. It's useful when a npm repo is build out of a template.
Set of utility functions for CFD money management with bunjs
A client side JavaScript image compression library
The Copy Plugin for Bun is a utility plugin designed to copy files and directories during the build process using [Bun](https://github.com/oven-sh/bun). This plugin facilitates the copying of assets from one location to another, offering flexibility and c
UI menu for Dobuki Game Engine.
When multiple components are sharing the same layout, we need to deactivate components outside of the top one.
Matrix utilities used for Dok game engine
A library for showing Newgrounds medals.
Dialog system used for games. Popup menus, npc dialogs, etc...
Common types used by Dok game engine.
Provide an interface for abstract lists. An abstract list behaves like a read-only array, but without storage. It can virtually store an infinite number of elements. It's meant for working flexibly with arrays. Regular arrays can be used as abstract lists
A component for games that tracks viewable cells in a 3d grid, and discards the ones outside the viewable range.
Simple interface for notifying when an element change.
Place on items to log all calls and properties fetch from it. Helpful for debugging.
Dev dependencies
Testing openAI's API, with a "dungeon master".
Component that accumulates lists that notify updates, turning itself into a list. This sounds pointless, but this is very useful for the Dok game engine.
Motor loop is a typescript library that runs a game loop continuously. Notably, it adapts to frameRate to ensure your game always runs smoothly when the monitor refresh rate goes above or below 60hz.