Search results
126 packages found
A Leaflet plugin that allows to add rotation functionality to map tiles
mzMath - a collection of TypeScript-based math helpers.
- math
- mathematics
- vector
- matrix
- angle
- linear algebra
- algebra
- random
- modulo
- range
- Bézier curve
- Bézier
- Bezier curve
- Bezier
- View more
detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).
- javascript
- typescript
- library
- computational-geometry
- alghoritm
- computational-geometry-alghoritm
- collisions
- collision-checking
- concave
- rotation
- angle
- separating-axis-theorem
- bounding-volume-hierarchy
- Circle
- View more
lightweight logging utility
Rotates two-dimensional arrays clockwise by 90 degrees, 180 degrees, or 270 degrees
- 2d
- array
- rotate
- rotation
- transpose
- mirror
- flip
- two-dimensional
- transform
- vertical
- horizontal
- reindex
- turn
- spin
- View more
A helper module that allows you to rotate a vector about an arbitrary axis.
Compute the components of a Givens rotation matrix in order to zero an element
A simple, streamlined npm logging solution
Rotate vectors about two axes.
A simple, lightweight, dependency-free, ES6 module for swapping slides.
Calculate map tiles for given map center, zoom and rotation.
The device rotation prompt is the library to show a fullscreen prompt message when device orientation is different than you expect.
Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
- 2d
- 3d
- 4d
- acceleration
- aos
- array
- bezier
- binary
- cartesian
- codegen
- comparator
- cubic
- data-oriented
- datastructure
- View more
A module that helps in navigation of map like pan, zoom and rotation but does nothing itself.
Iterative Closest Point Implementation
Grandfather Father Son algorithm, useful for backup rotation
React wheel for game in QSoft
glsl implementation of the Rodrigues's rotation formula