Search results
756 packages found
Node.js Desktop Automation.
- Automation
- GUI
- mouse
- keyboard
- screenshot
- image
- pixel
- desktop
- robotjs
- screen
- recognition
- autohotkey
- machine
- learning
Node.js Desktop Automation.
- Automation
- GUI
- mouse
- keyboard
- screenshot
- image
- pixel
- desktop
- robotjs
- screen
- recognition
- autohotkey
- machine
- learning
Node.js Desktop Automation.
- Automation
- GUI
- mouse
- keyboard
- screenshot
- image
- pixel
- desktop
- robotjs
- screen
- recognition
- autohotkey
- machine
- learning
Node.js Desktop Automation.
- Automation
- GUI
- mouse
- keyboard
- screenshot
- image
- pixel
- desktop
- robotjs
- screen
- recognition
- autohotkey
- machine
- learning
Node.js Desktop Automation.
- Automation
- GUI
- mouse
- keyboard
- screenshot
- image
- pixel
- desktop
- robotjs
- screen
- recognition
- autohotkey
- machine
- learning
A React component to zoom images on hover
✨ a cursor with backdrop-filter-blur
A React hook that measures the distance from an element's center to the user's mouse.
A Fork from https://github.com/LeoNero/react-img-zoom (react-img-zoom)
A package for handling terminal input (mouse, keyboard, clipboard and focus).
Mouse wheel event unified for all browsers
Node.js Desktop Automation.
- Automation
- GUI
- mouse
- keyboard
- screenshot
- image
- pixel
- desktop
- robotjs
- screen
- recognition
- autohotkey
- machine
- learning
relative position of mouse/touch events to element
A capability of UI to capture the mouse/touch event inside & outside the UI itself.
Everyday 30 million people experience. It's reliable, flexible and extendable carousel.
Filter an input vector valued curve
React library for scrolling elements by dragging the mouse
The JavaScript motion engine. Create animations and interactions with tweens, physics and input tracking.
- animation
- ux
- ui
- popmotion
- canvas animation
- jquery animation
- dom animation
- dom
- pointer tracking
- mouse
- mouse tracking
- touch
- touch tracking
- physics
- View more
A unified input to use mouse and touch inputs as if they were the same. Essentially the mouse is another touch point.