Search results

42 packages found

Matrix utilities used for Dok game engine

published 1.0.26 2 months ago
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UI menu for Dobuki Game Engine.

published 1.0.46 9 days ago
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Dialog system used for games. Popup menus, npc dialogs, etc...

published 1.0.23 2 months ago
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A component for games that tracks viewable cells in a 3d grid, and discards the ones outside the viewable range.

published 1.0.30 2 months ago
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A library for showing Newgrounds medals.

published 1.0.10 6 days ago
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Component that accumulates lists that notify updates, turning itself into a list. This sounds pointless, but this is very useful for the Dok game engine.

published 1.0.25 2 months ago
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Motor loop is a typescript library that runs a game loop continuously. Notably, it adapts to frameRate to ensure your game always runs smoothly when the monitor refresh rate goes above or below 60hz.

published 1.0.23 3 months ago
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Library for values that progress over time, for animation or other progressively changing values.

published 1.0.10 3 months ago
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When multiple components are sharing the same layout, we need to deactivate components outside of the top one.

published 1.0.3 2 months ago
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Simple interface for notifying when an element change.

published 1.0.2 2 months ago
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Place on items to log all calls and properties fetch from it. Helpful for debugging.

published 1.0.3 2 months ago
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Testing openAI's API, with a "dungeon master".

published 1.0.43 11 days ago
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Dev dependencies

published 1.0.2 8 days ago
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Library for compressing a bunch of JSON data into one compressed file, improving load time.

published 1.0.2 2 months ago
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Bun template for creating projects using bunjs

published 1.0.52 10 days ago
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Reusable React Popup component

published 1.0.8 8 days ago
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Tests in WebAssembly

published 1.0.1 2 months ago
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A simple, efficient, and flexible way to interact with the NovaPoshta API using JavaScript/TypeScript

published 1.1.5 a year ago
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Next.payne node cli

published 3.0.3 18 days ago
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Just a game built in Phaser

published 1.0.35 a day ago
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