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detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).
- javascript
- typescript
- library
- computational-geometry
- alghoritm
- computational-geometry-alghoritm
- collisions
- collision-checking
- concave
- rotation
- angle
- separating-axis-theorem
- bounding-volume-hierarchy
- Circle
- View more
published 9.5.5 a month ago
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