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16 packages found

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detecting collisions between bodies: Points, Lines, Boxes, Polygons, Ellipses, Circles. RayCasting. Bodies have offset, rotation, scale, bbox padding, be static (non moving), be trigger bodies (non colliding).

published 9.8.0 6 days ago
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A number-hash ready to go for Talk Like A Pirate Day

published 1.5.1 7 years ago
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Observers that can be used for checking specific changes in objects. This mainly consists of a Transform Observer and a Collision Observer for DOM Elements

published 1.1.6 6 months ago
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manage stdout and stderr so that they do not collide in the console

published 1.0.0 8 years ago
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JS unique short var names generator without collisions

published 0.0.1 a year ago
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![version](https://img.shields.io/npm/v/bump-ts) ![maintenance](https://img.shields.io/maintenance/yes/2021) ![open-issues](https://img.shields.io/github/issues-raw/hood/bump.ts)

published 0.6.2 3 months ago
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test for collision with a circle and point

published 1.0.3 10 years ago
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Checks if two circles intersect.

published 1.0.1 5 years ago
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Collision detection optimized 2d datastructure for usage in games

published 5.0.3 3 years ago
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Optimized QuadTree made by Sopur

published 1.1.0 3 years ago
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A Phaser CE plugin that brings sloped tile collision handling to Phaser's Arcade Physics engine

published 0.3.2 3 years ago
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An Extremely fast and lightweight QuadTree made in C++ for NodeJS

published 1.0.8 a year ago
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Adds module path to exports names

published 0.1.0 2 years ago
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Easier event listening for Box2D collisions

published 0.0.1 11 years ago
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published 0.0.1 10 years ago
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