glsl-extract
extract attribute and uniform data from glsl files, no matter how nested.
var extract = { attributes uniforms = info forvar def of uniforms name type = def // where "name" is the full dotted, array'd // gl.getUniformLocation lookup path and // type is the declared type. } { // should execute on same frame.}
api
extract(ReadableStream | String | Buffer[, getContextFunction) -> Continuable
Given a readable stream, string, or buffer, return a continuable that will trigger
parsing. The continuable will call its callback with err
(if any), and data
,
where data
is comprised of {attributes:[GLSLLocation], uniforms:[GLSLLocation]}
.
GLSLLocation
A GLSLLocation is just a plain object containing name
(the appropriate name to
pass to gl.getUniformLocation
) and type
(one of the primitive GLSL types).
license
MIT