Electron Chromecast
An implementation of the chrome.cast API in electron
Usage
Basic
You must consume electron-chromecast
from within your renderer process, preferably in a preload
script.
// ES5; // ES6;
This will inject the chrome.cast
variables and the associated methods globally automatically.
By default when requesting a new Session
through chrome.cast.requestSession
you will be provided an active Session with the first Chromecast Device we find. To change this behaviour read the Advanced section.
Advanced
// ES5var chromecast = ; ; // ES6; ;
The function returned from electron-chromecast
should be called with a single parameter; a function that returns a promise that will eventually resolve with a single receiver. This receiver is the one that will be used by chrome.cast
.
Installation
Note: Behind the scenes we use MDNS which has some system requirements, make sure your system has the required dependencies.
TODO
- All the TODO's in code (We only implemented the functionality required by Google Play Music, however this should be sufficient for MOST applications)
TODO (But totally not needed): The chrome.cast.games
API